The erniee roadmap.

We will build in defined stages. Each funded programme will name what it delivers, how it will be tested and how the finished product will be maintained.

The roadmap by quarter

We plan in quarters. Exact dates follow once each programme is funded and scheduled.

Now

Where we are

In progress
WorldHop
  • Live on the App Store, free for every family and improving with each release.
Spellify
  • Working private beta.
  • Preparing for expert review and pilots.
Next appTo be shaped by what we learn
Real-life materials
  • Planning the first printable activities.
Funding and community
  • Founding interest register open.
  • Raising support for the first programme.

Q1

Spellify goes wider

Proposed programme
WorldHop
  • WorldHop 2.0 design and build begins.
Spellify
  • Public release: from private beta to families and schools.
  • School adoption: onboarding, teacher guides and a simple way to share a class list.
  • A social campaign introducing Spellify to parents and teachers.
  • Structured pilots with families and at least one school.
  • Expert review of the learning, accessibility and wellbeing.
Next app
  • Discovery and research: the need, the children it serves and the evidence behind it.
Real-life materials
  • Printable Spellify activities built from each child’s own words.
  • The WorldHop discovery wall map: design and print test.
Funding and community
  • The first programme funded, with progress reported against named milestones.

Q2

A new app and a second round

Planned
WorldHop
  • WorldHop 2.0 released.
Spellify
  • Improving from real use at home and in class.
Next app
  • First release of the next erniee app (name to come).
Real-life materials
  • A physical learning pack tested with families and schools.
Funding and community
  • A second funding round, opening alongside the new app.
  • The first funding report published.

Q3

To be shaped

To be shaped
WorldHopTo be shaped by what we learn
SpellifyTo be shaped by what we learn
Next appTo be shaped by what we learn
Real-life materialsTo be shaped by what we learn
Funding and communityTo be shaped by what we learn

Q4

To be shaped

To be shaped
WorldHopTo be shaped by what we learn
SpellifyTo be shaped by what we learn
Next appTo be shaped by what we learn
Real-life materialsTo be shaped by what we learn
Funding and communityTo be shaped by what we learn
Planned

WorldHop 2.0.

The next big version of WorldHop, shaped by what children and families tell us. These are the features we are designing towards. Each one will be tested with children before it is promised.

  • An explorable globe

    Pan and zoom a WorldHop globe to places we have chosen and checked, with no open web, adverts or live street imagery.

  • Seasonal expeditions

    Adventures for a season, such as winter in the Arctic or the monsoon, that give children a reason to come back.

  • Story missions with the hosts

    Adventures told as stories, like helping Nori rescue the reef, rather than lists of facts.

  • First words

    Hello, goodbye, thank you and counting in the language of each country a child discovers.

  • Go deeper

    Landmarks, World Heritage sites and currencies for children who want to know more.

  • Read-aloud for younger explorers

    Narration so children who are still learning to read can explore on their own.

  • A quiz after exploring

    A short, low-pressure check after a tour, never a test with a score to lose.

  • Passport stickers and covers

    Ways for children to make their passport their own.

Learning you can hold.

Some of the best learning happens away from the screen. We want every erniee app to come with things children can write on, colour in, stick up and share.

  • Spellify activity sheets built from a child’s own spelling list.
  • The WorldHop discovery wall map: colour in each country as it is found.
  • A physical learning pack, tested with families and schools before it is offered.

Real-life materials cost money to design, print and send. If they matter to you, tell us when you register.

Back real-life materials

Ideas we may explore.

WorldHop Animals, Cities and Countries, drawing and colouring experiences, line learning for young performers, and tools around time, habits and emotions are all possible directions. They are not funded commitments.

Before an idea enters a campaign, erniee will define the need, intended audience, learning purpose, delivery scope, evidence plan and ongoing cost.

  • WorldHop AnimalsCandidate
  • WorldHop CitiesCandidate
  • WorldHop CountriesCandidate
  • Drawing and colouringCandidate
  • Line learning for young performersCandidate
  • TimeCandidate
  • HabitsCandidate
  • EmotionsCandidate