Educational technology families and teachers can trust.

Designed to support children’s learning and wellbeing, erniee creates ethical, personalised and imaginative educational apps, connecting digital experiences with real life.

Free to access. No in-app advertising. Privacy by design.

Why erniee exists.

Technology is already part of how children learn. The question is not whether it belongs in their lives, but how it can best support every child’s learning journey without taking over the learning experience.

Impactful and ethical educational technology needs to do more than just deliver the right information. It needs to respond to the child and their different ways of learning, protect confidence, use motivation carefully and know when it’s adding value rather than getting in the way.

erniee is a child-centred learning organisation exploring how technology can best support children’s learning and wellbeing.

We put that purpose into practice through imaginative educational apps, activities and resources designed around how children learn, how they feel and what technology can genuinely add to their learning experience and all-round development.

What ethical educational technology means at erniee

  • Personal to the child.

    Children differ in what they know, how they process information and where they need support. erniee creates different ways to practise, understand and progress.

  • Imagination with a purpose.

    Stories, characters and play can make learning easier to approach. Every interaction still needs a reason to exist and something useful for the child to gain.

  • Connected with real life.

    The learning should make sense across the app, the classroom and home. Digital activities can connect with conversation, writing, making, movement and play.

  • Designed with care.

    We consider privacy, accessibility, attention and how a session ends from the start of a product. These decisions form part of the experience rather than being added later.

The science behind erniee

Good intentions are a starting point. Our products will draw on established research, specialist advice and testing with children, families and teachers.

We want to understand what helps children remember, what useful personalisation looks like, how play supports learning and how an app can help a child finish and move to another activity.

We will publish what informs our decisions, what we are testing and what we learn as the products develop.

Released. Self-funded. Now free to use.

This is already more than an idea.

WorldHop is erniee’s first released product: a free geography app that turns not knowing into an invitation to explore.

Children can discover a new country every day, find it on a real map and add it to a growing passport. They can also follow 33 guided and narrated journeys across the continents, oceans, Earth and climate, including when independent reading is difficult.

The experience uses clues to prevent frustration, gives children progress they cannot lose and provides a clear end to the daily activity. There are no advertisements, subscriptions, accounts or in-app purchases.

WorldHop began before erniee had a name. It was designed, funded, built and released independently, and it now provides the first working example of the organisation’s purpose: educational technology designed around how children learn and feel, enhancing their learning potential and progress.

WorldHop meeting Australia: the host, the flag, key facts and a fun factWorldHop finding Canada on the map, with a hintWorldHop's opening screen: Where will you hop today? One new country every day.

WorldHop shows what one self-funded product can become. Spellify is the opportunity to take the next product further, with educational review, testing, launch support and the backing needed to put it into wider use.

Private betaProposed programme

The next product is already well underway.

Weekly spelling practice can feel like an exercise to get through. Spellify began with a simpler question: what if the same words became something a child wanted to practise?

Spellify is an extensive working private beta designed to turn spelling practice into a learning experience children want to return to.

It brings together the primary spelling curriculum, memorable words and the words a child is learning at school. Children meet those words through adventures and varied games, while scheduled review and responsive support help reinforce learning over time.

Teacher tools, parent visibility and the child’s own adventure are designed as connected parts of the same product. Progress remains private, support can change without labelling the child, and children are not compared with their peers.

The foundation already exists. The next step is to complete it properly and bring it into public use.

Spellify’s home screen: floating islands for adventure quests, the daily challenge, the spell shop and the skill tower

The mission is greater than one product.

Help us complete and launch Spellify, while keeping its core learning free for every child.

erniee’s current funding priority is to complete, review, test and launch Spellify. The programme also establishes the product, evidence, launch and reporting practices that later erniee work can build upon.

We are seeking founding backers for a defined programme that will take Spellify from its working private beta through:

  • Educational and psychology review.
  • Testing with children, families, teachers and schools.
  • Completion of the agreed child, parent and teacher experiences.
  • Accessibility, privacy, security and device testing.
  • App release and supporting learning resources.
  • Launch, school outreach and adoption.
  • Initial support, operation and improvement.

Two ways you can fund the work.

Individual crowdfunding.

Back a defined programme through crowdfunding. Choose an open contribution or a costed digital, physical, founding-contributor or give-forward reward.

The child’s core learning experience is not reserved as a paid reward.

Founding organisations.

Fund a defined social outcome through founding support, programme partnership, access funding, expertise or match funding.

Recognition stays in adult-facing spaces and never buys influence over child data, research findings or product decisions.

What comes next.

The current programme has a defined purpose, but it sits within a wider plan for erniee.

  1. Now

    Live

    WorldHop released and free. Spellify an extensive working private beta.

  2. Next

    Proposed programme

    Complete, review, test, launch and establish Spellify through a defined funded programme.

  3. Then

    Planned

    Improve from real use, test practical learning products and choose the next costed programme.

  4. Longer term

    Vision

    Develop products, resources and useful guidance around children’s learning, wellbeing and technology.